Trick 8 High Five!
Multiply by 5 in your head.
Let's do 5 × 38
- Times 10 first: put a 0 on the end. 38 becomes 380.
- Cut it in half: half of 380 is 190.
- Works for
- any whole number
A printable book of 29 mental math tricks. Learn them yourself, or hand it to your kid and race each other to the answer.
Multiply by 5 in your head.
Let's do 5 × 38
Times 11 for any two-digit number.
Let's do 11 × 43
Find tricky percents by flipping the numbers around.
What's 8% of 50?
Work out a tip for your server: 10%, 15% or 20%.
15% tip on a $47.83 bill
Multiply a whole number that ends in 5 by itself, fast.
Let's do 35 × 35
29 tricks like these, plus a finale magic show.
Get the book for $27
The lesson page shows the trick on a real example, then a second one, then three problems to try, with the answers printed upside down at the bottom.
The next page turns the trick into a game: secret codes, mazes, bingo, restaurant receipts. Many pages start with the first problem already worked in pencil.
Each activity page ends with a SHOW OFF challenge to spring on someone else, and a line to write down who got stumped.
Level 1 is quick wins with small numbers. The tricks get bigger from there, and Level 6 is a math magic show to perform for the family.
Quick wins with small numbers. Start here!
Multiply without memorizing every single fact.
Break big numbers into easy pieces.
Tricks for stores, restaurants and big sales.
The ones that make grown-ups say "Wait, HOW?"
Math magic to perform for an audience.
Each page opens with what the trick does and the rules for using it, so there's no flipping back to find out what a page wants.
One payment. The PDF downloads right after checkout.
Try the tricks for 30 days. If you (or your kid) haven't stumped somebody with one by then, let us know and we'll refund the $27.
Who is it for?
Kids 8 to 12 (US grades 3 to 6), and the grown-ups who want to keep up, as the cover puts it. Level 1 is easy enough for some 7-year-olds, and older kids can start at Level 2.
Can my kid use it without me?
That's how the pages are written. Each one carries its own instructions and rules, so there's nothing to look up. A few games need a second person: the calculator races, bingo and the magic tricks. The grown-up note on each lesson and the answer key at the back are for you.
Are these tricks to memorize, or does the book explain why they work?
Each lesson has a WHY IT WORKS box in plain words, and the grown-up note names the school method where there is one. The goal is a shortcut you can explain, not just run.
Will my kid be racing a clock?
No. The book has no timed tests. The calculator races are a game: a grown-up types, your kid says the answer out loud, and your kid decides whether to play.
What do I need to print it?
A home printer and US Letter paper, in black and white. A pencil does the work on the lesson pages. A few activities use scissors, and the calculator races use a calculator.
Try it yourself first, or hand your kid a pencil and Trick 1 and see how far they get on their own.
Get the book for $27